1) Squash and Stretch
- emphasises on speed, momentum, weight and mass.
- More squash and stretch, the softer the object.
-Less squad and stretch, the stiffer the object.
-Squash and Stretch can apply to characters, face and objects.
-Keep the volume of the object consistent.
-Volume of the object must be the same.
-When object gets longer, it gets narrower but when it gets flatter it goes wider. (Applies all object)
-Do not over do squash and stretch. Keep it simple.
2) Anticipation
- Prepares for action, to build energy.
- Prepare for action to give clue on the audience to know what will happen next.
- With anticipation you get a result of a stronger force.
- Without anticipation you get a result of a weaker force. (These two can be applied to punching or throwing a ball).
- Anticipation helps communicate actions to the audience by preparing them for next action.
- Make it easy as possible.
3) Staging
- Staging is the presentation of any idea so that is completely and unmistakably clear.
- Applies to Acting, Timing, Camera Angle and Position, and Setting
- You want to be in full control on where the audience is looking while animating.
- Far away is good for big actions while close up is good for expressions.
- The main action of the scene should be very clear and simple.
- Let one action finish before the other object starts to move and over lapping them. (Timing)
4) Straight Ahead and Pose to Pose
- Two methods to used to animate drawings.
- First Method is straight ahead is where you draw the first drawing and then you draw the second drawing and so on its basically animating as you go.
- The Second Method, pose to pose is where you draw the beginning and end of main pose and go back later to fill in the drawings in between.
- Pose to pose is generally better for most actions because it gives you the most control.
- Using straight ahead animation can lead to the character changing size or being on a different level from beginning to end.
- Pose to pose can save you a lot of work.
- Straight ahead animation is good for animation that is unpredictable, example a fire.
- Laws of physics.
- Hard to predict.
- Overlapping action.
- Pose to Pose Vocabulary: Main poses called Keys, Secondary poses called extremes And further broken down poses called breakdowns.
- Keys goes first, Extremes goes next and the final is breakdown, then you can in-between and take control.
5) Follow Through and Overlapping Action
- This is a technique of having body parts and appendages dragged behind the rest of the body and continue to move when the body stops.
- Follow Through, Overlapping Action, Drag
- With follow through and overlapping action add a great deal of realism to a character.
- appendage and main body
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6) Slow in Slow out
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