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Game Process

Writer's picture: Nicholas YamamotoNicholas Yamamoto

I first saved the sprites as png, dragged it into a new folder in unreal engine and extract it.

After that I turned them into a flip book to make a idle and a run animation. Just to gets the basics done. I also resized the character scale to make it not like its floating above the platform. I put the idle flipbook animation in false and run animation in true, what this basically does it swaps out the character image. Once I finished doing the animation I then tested out to see if it worked.

Since "I ran out of time" I thought i maybe i just leave just the character design as a show case demo that I prove to done that I made it.










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