AE86 Trueno Car Modelling on Maya
- Nicholas Yamamoto
- Jan 1, 2022
- 1 min read
Updated: Jan 5, 2022
I first used the curve tool as a guide lines for clean building and understanding of flow of visulization of what the body looks like:

Then I began to build the car using the curve guide lines to get the visual body flow. I used the symmetry tool while building the car so I don't have to mirror it later which will be a pain. I used the symmetry tool on "World X" because the car was facing towards the x axis. This will make my modelling faster and easier. I also check with my smoothing to make sure if it was alright on the car. Here are some progress photos:







Comments