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AE86 Trueno Car Modelling on Maya

Writer's picture: Nicholas YamamotoNicholas Yamamoto

Updated: Jan 5, 2022

I first used the curve tool as a guide lines for clean building and understanding of flow of visulization of what the body looks like:

Then I began to build the car using the curve guide lines to get the visual body flow. I used the symmetry tool while building the car so I don't have to mirror it later which will be a pain. I used the symmetry tool on "World X" because the car was facing towards the x axis. This will make my modelling faster and easier. I also check with my smoothing to make sure if it was alright on the car. Here are some progress photos:








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