This is the process I've done for my roughs for my animation. For the spitfire rough I used a path tool to follow a loop a loop move. I test render via eevee and gpu cycles. The gpu cycles for the render test was faster and had a better quality than eevee did. I think it did quite well for the animation test.
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![](https://static.wixstatic.com/media/bc4589_962ff26040d5433fa1220624a29009ba~mv2.png/v1/fill/w_980,h_481,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_962ff26040d5433fa1220624a29009ba~mv2.png)
![](https://static.wixstatic.com/media/bc4589_a3696f1a92894ef4a98b659344cce1c8~mv2.png/v1/fill/w_980,h_529,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_a3696f1a92894ef4a98b659344cce1c8~mv2.png)
![](https://static.wixstatic.com/media/bc4589_d23f43e80bf8403e90778ac6962f5baa~mv2.png/v1/fill/w_980,h_473,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_d23f43e80bf8403e90778ac6962f5baa~mv2.png)
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