Animation Rough
- Nicholas Yamamoto
- May 13, 2022
- 1 min read
Updated: Jun 15, 2022
This is the process I've done for my roughs for my animation. For the spitfire rough I used a path tool to follow a loop a loop move. I test render via eevee and gpu cycles. The gpu cycles for the render test was faster and had a better quality than eevee did. I think it did quite well for the animation test.







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