I usually use a "Mirror Axis Cube to determine my mirror of the car'
so editing the width of the car isn't much of a pain and I don't have to move anything but the cube to change things
when adding wheels
![](https://static.wixstatic.com/media/bc4589_d4d3bff636df4d0697614a49d0d3af74~mv2.png/v1/fill/w_673,h_353,al_c,q_85,enc_auto/bc4589_d4d3bff636df4d0697614a49d0d3af74~mv2.png)
you gotta make sure they sit in the same exact spot
![](https://static.wixstatic.com/media/bc4589_bfc3d4884abb4ab0a23493c6438ccbdb~mv2.png/v1/fill/w_291,h_464,al_c,q_85,enc_auto/bc4589_bfc3d4884abb4ab0a23493c6438ccbdb~mv2.png)
usually when taking a flat pic of car
the highest point will always show
![](https://static.wixstatic.com/media/bc4589_a62280882f344b55bb0d6ca3b1cc507a~mv2.png/v1/fill/w_732,h_343,al_c,q_85,enc_auto/bc4589_a62280882f344b55bb0d6ca3b1cc507a~mv2.png)
in our case this is the highest point of the gloria
![](https://static.wixstatic.com/media/bc4589_c3a62e08a5f84df6b497487e7ca92147~mv2.png/v1/fill/w_400,h_371,al_c,q_85,enc_auto/bc4589_c3a62e08a5f84df6b497487e7ca92147~mv2.png)
this edge must touch that edge
or close enough to trace
always remember blueprints are your guide not your master
![](https://static.wixstatic.com/media/bc4589_e7164f9e313a4638a42c2fdbadf3c4de~mv2.png/v1/fill/w_391,h_399,al_c,q_85,enc_auto/bc4589_e7164f9e313a4638a42c2fdbadf3c4de~mv2.png)
rear also should touch the highest point
I usually make the car image touch the edge of the side
![](https://static.wixstatic.com/media/bc4589_bded57c1ff854f939b6310b1f8c3bd2e~mv2.png/v1/fill/w_601,h_254,al_c,q_85,enc_auto/bc4589_bded57c1ff854f939b6310b1f8c3bd2e~mv2.png)
if I wanna double check
![](https://static.wixstatic.com/media/bc4589_00257339074e4425ae62203a586de613~mv2.png/v1/fill/w_462,h_274,al_c,q_85,enc_auto/bc4589_00257339074e4425ae62203a586de613~mv2.png)
I lift up the blueprint
![](https://static.wixstatic.com/media/bc4589_a7a0d766add24ac998db06b950647079~mv2.png/v1/fill/w_630,h_367,al_c,q_85,enc_auto/bc4589_a7a0d766add24ac998db06b950647079~mv2.png)
the widest edge at the side should match with the widest on the top view
rear too
![](https://static.wixstatic.com/media/bc4589_640c231ab9d04a8399ccd95d5b422b73~mv2.png/v1/fill/w_296,h_295,al_c,q_85,enc_auto/bc4589_640c231ab9d04a8399ccd95d5b422b73~mv2.png)
![](https://static.wixstatic.com/media/bc4589_74e3befe5e57471aad473e3602defbb1~mv2.png/v1/fill/w_248,h_317,al_c,q_85,enc_auto/bc4589_74e3befe5e57471aad473e3602defbb1~mv2.png)
if u have ocd or somethin
![](https://static.wixstatic.com/media/bc4589_1a3e60f532a846d1932bca145fc35c65~mv2.png/v1/fill/w_980,h_376,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_1a3e60f532a846d1932bca145fc35c65~mv2.png)
take a cube
the edge should match
whenever u put it over a car edge
the edge should match or almost match
depending on the quality of the print
![](https://static.wixstatic.com/media/bc4589_5e9048c2b9b84ea3bb1b622a22d8853c~mv2.png/v1/fill/w_980,h_312,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/bc4589_5e9048c2b9b84ea3bb1b622a22d8853c~mv2.png)
Add a damn cube
![](https://static.wixstatic.com/media/bc4589_6e107b0b3af34272a43bff96d2eb67e3~mv2.png/v1/fill/w_980,h_634,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_6e107b0b3af34272a43bff96d2eb67e3~mv2.png)
![](https://static.wixstatic.com/media/bc4589_dc5f5b1a026b4d4b939ec6ff39b7d70c~mv2.png/v1/fill/w_980,h_521,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_dc5f5b1a026b4d4b939ec6ff39b7d70c~mv2.png)
![](https://static.wixstatic.com/media/bc4589_821a27e9553c4f7f8b407340fdd9ea9c~mv2.png/v1/fill/w_470,h_178,al_c,q_85,enc_auto/bc4589_821a27e9553c4f7f8b407340fdd9ea9c~mv2.png)
kinda like this
control R to loop cut
![](https://static.wixstatic.com/media/bc4589_134e390a08c24332b775e888724c5c88~mv2.png/v1/fill/w_414,h_404,al_c,q_85,enc_auto/bc4589_134e390a08c24332b775e888724c5c88~mv2.png)
kinda like thisthick lines on a blueprint
what do they mean
it's black and white wtf
e to extrude
control B to bevel
now u want your hood to stick flush to the line
but it doesn't match
u moved one edge
and now it's ruined
you can always dissolve the bad edge
![](https://static.wixstatic.com/media/bc4589_bc8f26d796844dc18d8f84a220381723~mv2.png/v1/fill/w_654,h_326,al_c,q_85,enc_auto/bc4589_bc8f26d796844dc18d8f84a220381723~mv2.png)
now you have a bad line
that u want to straighten quickly
fast tip that you can always use the scale tool
![](https://static.wixstatic.com/media/bc4589_f39732c4e86c476c8481519abd8cb7e0~mv2.png/v1/fill/w_980,h_597,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_f39732c4e86c476c8481519abd8cb7e0~mv2.png)
![](https://static.wixstatic.com/media/bc4589_a12fa40eab77481a95294aaf63f31a2c~mv2.png/v1/fill/w_653,h_389,al_c,q_85,enc_auto/bc4589_a12fa40eab77481a95294aaf63f31a2c~mv2.png)
as you draw lines
make sure to look at other views
to make sure it flush with the body
also trust the facing blueprint with the most detail
![](https://static.wixstatic.com/media/bc4589_5fb0ee9fd15b4f699b7cee294efbda32~mv2.png/v1/fill/w_818,h_450,al_c,q_90,enc_auto/bc4589_5fb0ee9fd15b4f699b7cee294efbda32~mv2.png)
connect to the closest edge
fixing edges?
u can always subdivide a edge
shading smooth?
or forgot short cut?
hit space and search for it
![](https://static.wixstatic.com/media/bc4589_50f34178220b411d822f34e76c301b3e~mv2.png/v1/fill/w_626,h_388,al_c,q_85,enc_auto/bc4589_50f34178220b411d822f34e76c301b3e~mv2.png)
it shows u the short cut as well
it's Control F
control N is recalculating normals
if u don't know
![](https://static.wixstatic.com/media/bc4589_050b3492199d4590946e334d46c3d596~mv2.png/v1/fill/w_566,h_425,al_c,q_85,enc_auto/bc4589_050b3492199d4590946e334d46c3d596~mv2.png)
u can edit how many cuts quickly by mouse wheel or this menu
![](https://static.wixstatic.com/media/bc4589_0f596e018a1e422faf41c6fd64008145~mv2.png/v1/fill/w_175,h_258,al_c,q_85,enc_auto/bc4589_0f596e018a1e422faf41c6fd64008145~mv2.png)
anyway
so u added a extra loop
and u dont know how to get rid of it without ruining the flow
you can use alt M
we somewhat got the basic shape of the hood (base mesh)
![](https://static.wixstatic.com/media/bc4589_ab39cb0a547445f08eb9d3fdf2d8e27b~mv2.png/v1/fill/w_980,h_639,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_ab39cb0a547445f08eb9d3fdf2d8e27b~mv2.png)
you can pick to do it by hand or
we gonna explain the subdivide use
Shift + E
and any two edge or three or a face
to make it go back to orignal pos
you can adjust how strong is it
by pulling ur mouse downward or upward
----------------------------------------------------------------
bevel modifier setup ( can be used without subsurf ) if you dislike it
https://gyazo.com/59f30cddfc68bb4d233fc38f1f182ffe go to the add modifer menu
and click B
it will be there automatically
edge split is E
you can set your bevel to weight
you can use the screen button at the side of the modifier to view it in your "view port"
you can also adjust your bevel weight by mouse movement up and down
mark sharp also does work on your beveled faces
selecting edges
using the brush also helps save time when planning to extrude a long edge
it's C while holding Shift to de select
without holding shift to select
![](https://static.wixstatic.com/media/bc4589_18b27111f9064665bb6458d5981dca8a~mv2.png/v1/fill/w_72,h_26,al_c,q_85,enc_auto/bc4589_18b27111f9064665bb6458d5981dca8a~mv2.png)
this can be used to pick your selection mode
your tab key can be used to quickly toggle edit mode and object mode
u gotta remember those to be a good speedrunner
![](https://static.wixstatic.com/media/bc4589_52f62c3ac6414bf4bda06e11bf01c3d6~mv2.png/v1/fill/w_980,h_603,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_52f62c3ac6414bf4bda06e11bf01c3d6~mv2.png)
hood edge
drawing it is easier
then connecting the flat hood to it
make sure the count of verts = actual hood count
u can always subdivide remember
if u mess up it's not a hard fix
don't straighten lines by hand
remember the scale trick lol
mirror works fine if the orign of part is a match
but since I use parts off other cars
that I build
I use a mirror axis
and adjusting width becomes easier
Also yeah
some people prefer to work on both sides
mirror modifier becomes a limitation for their skills
as some people can't focus on a single task at once
moving your mirror modifier to the top
and only the top
will show a mesh like icon
![](https://static.wixstatic.com/media/bc4589_9c7a463546ca4ca48be2928cba347a9d~mv2.png/v1/fill/w_104,h_29,al_c,q_85,enc_auto/bc4589_9c7a463546ca4ca48be2928cba347a9d~mv2.png)
once you enable it you can work on both sides peacefully
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