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Blender blueprint lol

  • Writer: Nicholas Yamamoto
    Nicholas Yamamoto
  • Jan 11, 2022
  • 3 min read

I usually use a "Mirror Axis Cube to determine my mirror of the car'

so editing the width of the car isn't much of a pain and I don't have to move anything but the cube to change things

when adding wheels


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you gotta make sure they sit in the same exact spot


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usually when taking a flat pic of car

the highest point will always show


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in our case this is the highest point of the gloria


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this edge must touch that edge

or close enough to trace

always remember blueprints are your guide not your master


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rear also should touch the highest point

I usually make the car image touch the edge of the side

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if I wanna double check


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I lift up the blueprint


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the widest edge at the side should match with the widest on the top view

rear too


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if u have ocd or somethin

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take a cube

the edge should match

whenever u put it over a car edge

the edge should match or almost match

depending on the quality of the print

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Add a damn cube

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kinda like this

control R to loop cut


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kinda like thisthick lines on a blueprint

what do they mean

it's black and white wtf

e to extrude

control B to bevel

now u want your hood to stick flush to the line

but it doesn't match

u moved one edge

and now it's ruined

you can always dissolve the bad edge


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now you have a bad line

that u want to straighten quickly

fast tip that you can always use the scale tool


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as you draw lines

make sure to look at other views

to make sure it flush with the body

also trust the facing blueprint with the most detail


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connect to the closest edge

fixing edges?

u can always subdivide a edge

shading smooth?

or forgot short cut?

hit space and search for it


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it shows u the short cut as well

it's Control F

control N is recalculating normals

if u don't know


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u can edit how many cuts quickly by mouse wheel or this menu


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anyway

so u added a extra loop

and u dont know how to get rid of it without ruining the flow

you can use alt M

we somewhat got the basic shape of the hood (base mesh)


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you can pick to do it by hand or

we gonna explain the subdivide use

Shift + E

and any two edge or three or a face

to make it go back to orignal pos

you can adjust how strong is it

by pulling ur mouse downward or upward

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bevel modifier setup ( can be used without subsurf ) if you dislike it

and click B

it will be there automatically

edge split is E

you can set your bevel to weight

you can use the screen button at the side of the modifier to view it in your "view port"

you can also adjust your bevel weight by mouse movement up and down

mark sharp also does work on your beveled faces

selecting edges

using the brush also helps save time when planning to extrude a long edge

it's C while holding Shift to de select

without holding shift to select


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this can be used to pick your selection mode

your tab key can be used to quickly toggle edit mode and object mode

u gotta remember those to be a good speedrunner


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hood edge

drawing it is easier

then connecting the flat hood to it

make sure the count of verts = actual hood count

u can always subdivide remember

if u mess up it's not a hard fix

don't straighten lines by hand

remember the scale trick lol

mirror works fine if the orign of part is a match

but since I use parts off other cars

that I build

I use a mirror axis

and adjusting width becomes easier

Also yeah

some people prefer to work on both sides

mirror modifier becomes a limitation for their skills

as some people can't focus on a single task at once

moving your mirror modifier to the top

and only the top

will show a mesh like icon


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once you enable it you can work on both sides peacefully

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