and this is 32 samples without AI denoising
![](https://static.wixstatic.com/media/bc4589_594209ce3c3c473bb233d96946f55cac~mv2.png/v1/fill/w_980,h_550,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_594209ce3c3c473bb233d96946f55cac~mv2.png)
The one with AI denoising looks a lot cleaner, and has less noise
It took 7 minutes to render
We're going to render a McLaren Speedtail, once it downloads
![](https://static.wixstatic.com/media/bc4589_29498cf9a03d46d991d66738286b1009~mv2.png/v1/fill/w_980,h_569,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_29498cf9a03d46d991d66738286b1009~mv2.png)
so you get something like this
Now we go to the compositing tab at the top
![](https://static.wixstatic.com/media/bc4589_02a62212bab3450c90e59e407f58f75b~mv2.png/v1/fill/w_775,h_72,al_c,q_85,enc_auto/bc4589_02a62212bab3450c90e59e407f58f75b~mv2.png)
Click Use Nodes
![](https://static.wixstatic.com/media/bc4589_f83cd67421aa4b05a5d2a0af54eb1e55~mv2.png/v1/fill/w_302,h_101,al_c,q_85,enc_auto/bc4589_f83cd67421aa4b05a5d2a0af54eb1e55~mv2.png)
Now we have these 2 Nodes things in our workspace
![](https://static.wixstatic.com/media/bc4589_de081352f4354d9db638ac1cc5ca9211~mv2.png/v1/fill/w_566,h_509,al_c,q_85,enc_auto/bc4589_de081352f4354d9db638ac1cc5ca9211~mv2.png)
Now we have to add 2 more Node things
The Denoise, and the Viewer
Also make sure you are in cycles render, or else this will not work
connect the nodes like this
![](https://static.wixstatic.com/media/bc4589_aa5384f062824e1385710d40eeacffb8~mv2.png/v1/fill/w_980,h_574,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_aa5384f062824e1385710d40eeacffb8~mv2.png)
now we go to the menu at the right, and enable denoising data
![](https://static.wixstatic.com/media/bc4589_4072201f73bd4f2f963c5e7f14275633~mv2.png/v1/fill/w_980,h_540,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_4072201f73bd4f2f963c5e7f14275633~mv2.png)
![](https://static.wixstatic.com/media/bc4589_35870c1329b04fd7808d93eeebbcdc8b~mv2.png/v1/fill/w_927,h_665,al_c,q_90,enc_auto/bc4589_35870c1329b04fd7808d93eeebbcdc8b~mv2.png)
it should make the nodes to look like this
now we are going to reconnect some ofthem
like so
![](https://static.wixstatic.com/media/bc4589_12bc6b5af8674b61a223f5b98d8635d7~mv2.png/v1/fill/w_717,h_599,al_c,q_90,enc_auto/bc4589_12bc6b5af8674b61a223f5b98d8635d7~mv2.png)
our AI denoising setup is basically done
it will not change your workspace at all
So now you should get your rendering setup ready
bam rendering setup
![](https://static.wixstatic.com/media/bc4589_84f4bfdec9ff41428e647bc2ced78d44~mv2.png/v1/fill/w_980,h_628,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_84f4bfdec9ff41428e647bc2ced78d44~mv2.png)
now we add a camera
the camera is necessary
ok we have added the camera in the position we want
![](https://static.wixstatic.com/media/bc4589_d9ffaefca994401984dc9813ab5fa685~mv2.png/v1/fill/w_899,h_550,al_c,q_90,enc_auto/bc4589_d9ffaefca994401984dc9813ab5fa685~mv2.png)
we can change the sample count to how we want
1000 is a very big number for this
i reccomend about 350 samples
but since im chunky im doing 32 samples
when we press F12
it should open a new screen andstart rendering
![](https://static.wixstatic.com/media/bc4589_e80b2a29fa814a36a652292e12d93cce~mv2.png/v1/fill/w_980,h_565,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_e80b2a29fa814a36a652292e12d93cce~mv2.png)
Now we wait
It will saythe time the render will take at the top left
now we have a big uh oh
![](https://static.wixstatic.com/media/bc4589_50d2aa3bfb52429cbf87191e78c54297~mv2.png/v1/fill/w_732,h_621,al_c,q_90,enc_auto/bc4589_50d2aa3bfb52429cbf87191e78c54297~mv2.png)
the tire is transparent
so we close the render tab
select the wheel
and remove alpha in the shading tab
and now we press F12 to redo the render
we good now
![](https://static.wixstatic.com/media/bc4589_4552bb1361af4f95b220b9185a580f9b~mv2.png/v1/fill/w_474,h_577,al_c,q_85,enc_auto/bc4589_4552bb1361af4f95b220b9185a580f9b~mv2.png)
![](https://static.wixstatic.com/media/bc4589_0765c1279066447abaeb5865d14cc8ab~mv2.png/v1/fill/w_900,h_472,al_c,q_90,enc_auto/bc4589_0765c1279066447abaeb5865d14cc8ab~mv2.png)
Comments