henlo bois today we making coilover for your epic ricemobile
wait how do i make them agian
![](https://static.wixstatic.com/media/bc4589_fe46687e465144a9b8c226fc95177c9d~mv2.png/v1/fill/w_532,h_471,al_c,q_85,enc_auto/bc4589_fe46687e465144a9b8c226fc95177c9d~mv2.png)
ok so we using this as a reference imagie for our coilover
alright so once we in blender we delete cube and insert circle with exactly 8 vertices
![](https://static.wixstatic.com/media/bc4589_89ac13230ae64117b90af478aa53444d~mv2.png/v1/fill/w_674,h_512,al_c,q_85,enc_auto/bc4589_89ac13230ae64117b90af478aa53444d~mv2.png)
Now we add the screw modifier because screw
we import our background image to get the size of the spring
![](https://static.wixstatic.com/media/bc4589_0024a7f29ca840e4b8991ca6e58b1831~mv2.png/v1/fill/w_354,h_276,al_c,q_85,enc_auto/bc4589_0024a7f29ca840e4b8991ca6e58b1831~mv2.png)
and now we should move it to the edge because
i said so
![](https://static.wixstatic.com/media/bc4589_4d5b18d5ae3c4a0390a55d0d8f1e6e0b~mv2.png/v1/fill/w_770,h_515,al_c,q_90,enc_auto/bc4589_4d5b18d5ae3c4a0390a55d0d8f1e6e0b~mv2.png)
now we add screw modifier and make it so whatever axis goes with the spring is chosen
for me thats the y-axis
this isnt a screw yet
![](https://static.wixstatic.com/media/bc4589_9259bf17b94b4072855bfc8102293015~mv2.png/v1/fill/w_857,h_523,al_c,q_90,enc_auto/bc4589_9259bf17b94b4072855bfc8102293015~mv2.png)
nope we change the screw to the angle of elevation we want
![](https://static.wixstatic.com/media/bc4589_43f679e2752647aaa9ef8163f486edd9~mv2.png/v1/fill/w_733,h_512,al_c,q_90,enc_auto/bc4589_43f679e2752647aaa9ef8163f486edd9~mv2.png)
and now we add more literations
just adjust it till you get srping
![](https://static.wixstatic.com/media/bc4589_d7282e1ff65646fd96bdf9b931a5b735~mv2.png/v1/fill/w_688,h_600,al_c,q_90,enc_auto/bc4589_d7282e1ff65646fd96bdf9b931a5b735~mv2.png)
spring
now we insert another circle with like 16 vertices
and we use the Blueprints to make the shocks
actually add 18 vertices im retarded
now we have a semi ok shock
![](https://static.wixstatic.com/media/bc4589_61de876bcc1a414c8e1ad0372583b848~mv2.png/v1/fill/w_586,h_593,al_c,q_85,enc_auto/bc4589_61de876bcc1a414c8e1ad0372583b848~mv2.png)
if you did it properly using 18 vertices you can selct 3 vertices 3 times with even spacing to make epic
![](https://static.wixstatic.com/media/bc4589_12d42fe4a1044227a1f0b98493b0b3cb~mv2.png/v1/fill/w_607,h_651,al_c,q_90,enc_auto/bc4589_12d42fe4a1044227a1f0b98493b0b3cb~mv2.png)
use s to size it out
![](https://static.wixstatic.com/media/bc4589_f86c8c33550548708c4f33fd7aa071ce~mv2.png/v1/fill/w_530,h_424,al_c,q_85,enc_auto/bc4589_f86c8c33550548708c4f33fd7aa071ce~mv2.png)
like this
![](https://static.wixstatic.com/media/bc4589_0cc1a1ecb366428eacc9eb4bad99876e~mv2.png/v1/fill/w_607,h_645,al_c,q_90,enc_auto/bc4589_0cc1a1ecb366428eacc9eb4bad99876e~mv2.png)
just fix it
im not teaching you how to uv map this
its pretty rubbish tutorial but it should be help with basic making
pinned top
ok so lets make the rear coilover
same stuff
use the shit you had before
![](https://static.wixstatic.com/media/bc4589_0cfe71cb0b9b4f5b820746724c90b1cf~mv2.png/v1/fill/w_568,h_604,al_c,q_85,enc_auto/bc4589_0cfe71cb0b9b4f5b820746724c90b1cf~mv2.png)
you should get some pretty ok results
they are mostyl going to be hidden so they will look epic in your car
i think
alright bye
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