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My car model progress

  • Writer: Nicholas Yamamoto
    Nicholas Yamamoto
  • Nov 1, 2021
  • 1 min read

Updated: Dec 23, 2021

For my car modelling I used the blueprint to trace to get into a 3D perspective finish. As I editing my 3D car model I also tried smoothening out and beveling it. The most tricky part was the edges, mirror and the engine. Once this is over, I will make a 3D car chasing cinematic scene in maya.


Topology view



This is an inspiration on what my finishing car would spousedly look like.


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