For my car modelling I used the blueprint to trace to get into a 3D perspective finish. As I editing my 3D car model I also tried smoothening out and beveling it. The most tricky part was the edges, mirror and the engine. Once this is over, I will make a 3D car chasing cinematic scene in maya.
Topology view
![](https://static.wixstatic.com/media/bc4589_be0a6ef474db4b58971ab38499bccc79~mv2.png/v1/fill/w_980,h_484,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_be0a6ef474db4b58971ab38499bccc79~mv2.png)
![](https://static.wixstatic.com/media/bc4589_6cdf3285757345eab839f41c97bee360~mv2.png/v1/fill/w_980,h_506,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_6cdf3285757345eab839f41c97bee360~mv2.png)
![](https://static.wixstatic.com/media/bc4589_0bbc89f5d2484e159cc4cfed1e747d02~mv2.png/v1/fill/w_980,h_447,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_0bbc89f5d2484e159cc4cfed1e747d02~mv2.png)
This is an inspiration on what my finishing car would spousedly look like.
![](https://static.wixstatic.com/media/bc4589_335dc636411441ac80f13760ecab8b7e~mv2.png/v1/fill/w_440,h_291,al_c,q_85,enc_auto/bc4589_335dc636411441ac80f13760ecab8b7e~mv2.png)
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