My car model progress
- Nicholas Yamamoto
- Nov 1, 2021
- 1 min read
Updated: Dec 23, 2021
For my car modelling I used the blueprint to trace to get into a 3D perspective finish. As I editing my 3D car model I also tried smoothening out and beveling it. The most tricky part was the edges, mirror and the engine. Once this is over, I will make a 3D car chasing cinematic scene in maya.
Topology view



This is an inspiration on what my finishing car would spousedly look like.

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