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texture blender

Writer's picture: Nicholas YamamotoNicholas Yamamoto

it's very very simple type of things

basically

it's a couple of clicks

but I will do it from the start

to show how to minimize the effects that u don't wanna show honestly

first of all doing something without checking is bad

u always wanna see what the fuck ur doing

after applying texture

u gotta copy

the image

like this

just regular control c control v

no need for hur hur hur im smart crap

drag ur bump map

into the uv map tab



then click shift A to search for normal map

or drag it from menu

that works for other items on blender

just hit space


putting the normal map

u can see it does a small effect

and the paint looks more reflective

that's bad

converting a normal map without editing is dumb most of the times

so in photoshop

how u gonna know?


u already got the normal map there right

and u set the material to blender

so u gonna export ur object to photoshop

head to the 3D section



u gonna end up with ur object in photoshop

click on the material



place the intercooler textures over this

one step is done here

hit normal and apply ur normal map


u gonna see it got lol

u gonna ask ur self why

first of all

a bump map , normal map ~= texture map

so what we could want to engrave and make showing

maybe just the welds

and the number plate

start removing un needed things

Anyway

that was just a showcase of how u could ruin things if u had a wrong texture

if ur texture ~= normal map

edit it to do so

im not gonna get too deep into this tbh

if u want me to react here and I will add the part in the bottom

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actual lesson start

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