![](https://static.wixstatic.com/media/bc4589_340de789bbf34bb6b0c220903144ac51~mv2.png/v1/fill/w_980,h_563,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_340de789bbf34bb6b0c220903144ac51~mv2.png)
it's very very simple type of things
![](https://static.wixstatic.com/media/bc4589_f421de5557f74f5d98b9e65165185257~mv2.png/v1/fill/w_781,h_673,al_c,q_90,enc_auto/bc4589_f421de5557f74f5d98b9e65165185257~mv2.png)
basically
it's a couple of clicks
but I will do it from the start
to show how to minimize the effects that u don't wanna show honestly
first of all doing something without checking is bad
u always wanna see what the fuck ur doing
after applying texture
u gotta copy
the image
like this
just regular control c control v
no need for hur hur hur im smart crap
drag ur bump map
into the uv map tab
![](https://static.wixstatic.com/media/bc4589_50b1398a7a6d4d76873de959359a517c~mv2.png/v1/fill/w_980,h_508,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_50b1398a7a6d4d76873de959359a517c~mv2.png)
![](https://static.wixstatic.com/media/bc4589_3d9bc388ba3645a181a26cc7447e4354~mv2.png/v1/fill/w_585,h_262,al_c,q_85,enc_auto/bc4589_3d9bc388ba3645a181a26cc7447e4354~mv2.png)
then click shift A to search for normal map
or drag it from menu
that works for other items on blender
just hit space
![](https://static.wixstatic.com/media/bc4589_8b6a9d7264fa449fbdb93b07e71533f4~mv2.png/v1/fill/w_667,h_507,al_c,q_85,enc_auto/bc4589_8b6a9d7264fa449fbdb93b07e71533f4~mv2.png)
putting the normal map
u can see it does a small effect
and the paint looks more reflective
that's bad
converting a normal map without editing is dumb most of the times
so in photoshop
how u gonna know?
![](https://static.wixstatic.com/media/bc4589_69159dd470d549b0a29e661fa1a7764a~mv2.png/v1/fill/w_829,h_657,al_c,q_90,enc_auto/bc4589_69159dd470d549b0a29e661fa1a7764a~mv2.png)
u already got the normal map there right
and u set the material to blender
so u gonna export ur object to photoshop
![](https://static.wixstatic.com/media/bc4589_81b4563a39ac48b2af2afb9d2b55e1ca~mv2.png/v1/fill/w_980,h_668,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_81b4563a39ac48b2af2afb9d2b55e1ca~mv2.png)
head to the 3D section
![](https://static.wixstatic.com/media/bc4589_478152592ecd4409ac17f79422cd8370~mv2.png/v1/fill/w_371,h_781,al_c,q_85,enc_auto/bc4589_478152592ecd4409ac17f79422cd8370~mv2.png)
![](https://static.wixstatic.com/media/bc4589_0b0edb2928e64dfc8455a43bc57eee76~mv2.png/v1/fill/w_980,h_569,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_0b0edb2928e64dfc8455a43bc57eee76~mv2.png)
u gonna end up with ur object in photoshop
![](https://static.wixstatic.com/media/bc4589_e611d8f410da4aaab55af91a6c093ecb~mv2.png/v1/fill/w_360,h_665,al_c,q_85,enc_auto/bc4589_e611d8f410da4aaab55af91a6c093ecb~mv2.png)
click on the material
![](https://static.wixstatic.com/media/bc4589_f6b912145abb4c4993765a4f55426645~mv2.png/v1/fill/w_374,h_358,al_c,q_85,enc_auto/bc4589_f6b912145abb4c4993765a4f55426645~mv2.png)
![](https://static.wixstatic.com/media/bc4589_ac1821d702f94698ab14761547f2287e~mv2.png/v1/fill/w_980,h_524,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_ac1821d702f94698ab14761547f2287e~mv2.png)
![](https://static.wixstatic.com/media/bc4589_6a79274f8e0a4970a6090426567c5229~mv2.png/v1/fill/w_980,h_510,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_6a79274f8e0a4970a6090426567c5229~mv2.png)
place the intercooler textures over this
![](https://static.wixstatic.com/media/bc4589_eaa6a3ed03f74e7daa3cedfa83bc5e82~mv2.png/v1/fill/w_980,h_593,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/bc4589_eaa6a3ed03f74e7daa3cedfa83bc5e82~mv2.png)
one step is done here
![](https://static.wixstatic.com/media/bc4589_1d775b81b5ed494cb3ca00724bd2fa87~mv2.png/v1/fill/w_980,h_356,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/bc4589_1d775b81b5ed494cb3ca00724bd2fa87~mv2.png)
hit normal and apply ur normal map
![](https://static.wixstatic.com/media/bc4589_49d2ac8f999046d684abb210427f07ad~mv2.png/v1/fill/w_872,h_745,al_c,q_90,enc_auto/bc4589_49d2ac8f999046d684abb210427f07ad~mv2.png)
![](https://static.wixstatic.com/media/bc4589_b7271b665c8446c1a785ed30e2f65e05~mv2.png/v1/fill/w_872,h_745,al_c,q_90,enc_auto/bc4589_b7271b665c8446c1a785ed30e2f65e05~mv2.png)
u gonna see it got lol
u gonna ask ur self why
first of all
a bump map , normal map ~= texture map
so what we could want to engrave and make showing
maybe just the welds
and the number plate
start removing un needed things
Anyway
that was just a showcase of how u could ruin things if u had a wrong texture
if ur texture ~= normal map
edit it to do so
im not gonna get too deep into this tbh
if u want me to react here and I will add the part in the bottom
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actual lesson start
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