top of page

texture blender

  • Writer: Nicholas Yamamoto
    Nicholas Yamamoto
  • Jan 11, 2022
  • 1 min read

ree

it's very very simple type of things

ree

basically

it's a couple of clicks

but I will do it from the start

to show how to minimize the effects that u don't wanna show honestly

first of all doing something without checking is bad

u always wanna see what the fuck ur doing

after applying texture

u gotta copy

the image

like this

just regular control c control v

no need for hur hur hur im smart crap

drag ur bump map

into the uv map tab


ree

ree

then click shift A to search for normal map

or drag it from menu

that works for other items on blender

just hit space


ree

putting the normal map

u can see it does a small effect

and the paint looks more reflective

that's bad

converting a normal map without editing is dumb most of the times

so in photoshop

how u gonna know?


ree

u already got the normal map there right

and u set the material to blender

so u gonna export ur object to photoshop

ree

head to the 3D section


ree

ree

u gonna end up with ur object in photoshop

ree

click on the material

ree

ree

ree

place the intercooler textures over this

ree

one step is done here

ree

hit normal and apply ur normal map

ree

ree

u gonna see it got lol

u gonna ask ur self why

first of all

a bump map , normal map ~= texture map

so what we could want to engrave and make showing

maybe just the welds

and the number plate

start removing un needed things

Anyway

that was just a showcase of how u could ruin things if u had a wrong texture

if ur texture ~= normal map

edit it to do so

im not gonna get too deep into this tbh

if u want me to react here and I will add the part in the bottom

---------------------------------------------------------------------------------------

actual lesson start

Comments


© 2023 by Name of Site. Proudly created with Wix.com

bottom of page