texture blender
- Nicholas Yamamoto
- Jan 11, 2022
- 1 min read

it's very very simple type of things

basically
it's a couple of clicks
but I will do it from the start
to show how to minimize the effects that u don't wanna show honestly
first of all doing something without checking is bad
u always wanna see what the fuck ur doing
after applying texture
u gotta copy
the image
like this
just regular control c control v
no need for hur hur hur im smart crap
drag ur bump map
into the uv map tab


then click shift A to search for normal map
or drag it from menu
that works for other items on blender
just hit space

putting the normal map
u can see it does a small effect
and the paint looks more reflective
that's bad
converting a normal map without editing is dumb most of the times
so in photoshop
how u gonna know?

u already got the normal map there right
and u set the material to blender
so u gonna export ur object to photoshop

head to the 3D section


u gonna end up with ur object in photoshop

click on the material



place the intercooler textures over this

one step is done here

hit normal and apply ur normal map


u gonna see it got lol
u gonna ask ur self why
first of all
a bump map , normal map ~= texture map
so what we could want to engrave and make showing
maybe just the welds
and the number plate
start removing un needed things
Anyway
that was just a showcase of how u could ruin things if u had a wrong texture
if ur texture ~= normal map
edit it to do so
im not gonna get too deep into this tbh
if u want me to react here and I will add the part in the bottom
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actual lesson start
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